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Written by Administrator
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Sunday, 11 April 2010 11:54 |
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Red Steel 2, a cut above the rest. Red Steel 2 is Nintendo Wii's very own B slash movie, it's everything you want in a swordfighting game and probably, a little bit more. Ubisoft have outdone themselves with this one, from getting everything they could out of the motionplus sensors to the immersive graphics and gameplay this is a game which shouldn't just be on your to have list. But at the very, very top of the must have, must own and if you don't have it go out and buy the console just to own Red Steel 2.
The Plot :
You are a mysterious swordfighting gunslinger out to avenge your clan by taking out the jackals, the clan that wiped out your buddies. With your motionplus controller you start with a gun and one lovely, sharp sword and throught the central hub you pick up missions. That's it, a simple plotline but don't mistake a one line summary for a cheesy game, this is immersive gaming at it's very best.
Gameplay :
Undoubtedly what keeps you immersed within Red Steel 2 and what makes this game a stand out success is the sword fighting. The controller works extremely well and the swordplay is executed really, really well. After a couple of hours of point and shoot or slice and special moves you begin to feel your arm ache asyou realise you have been drawn into Red Steel 2 and have put your all into advancing through the game. The set-up at the start getting you used to the game and it's gameplay might be a little bit of a drag to some but well worth it once you physically get into the game. Many of the Jackals have armour and the type of protection which can only be pierced through seriously hard and accurate slashes and their are even special techniques which allow you to progress through the clan and move on. It is this requirement to swing the remote hard which immerses you into the gameplay and really draws out the competitive spirit.
Whilst the Jackal are not particularly difficult opponents and a little samey the same cannot be said for your range of attacks. You have an impressive array of moves and continue to learn more moves continously through the whole game.
The game is weighty, not a two hour blast and up come the rolling credits but a serious attempt at providing a long, challenging and varied game. Should it have multi-player, undoubtedly yes but you still get a lot of game for your money and if you take the time to learn and master the various moves you will have on hand a Wii master-piece.
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Last Updated on Sunday, 11 April 2010 12:22 |